In between missions you wander around your hometown of Avalonia, talking to NPCs and buying new armor and weapons. Your grade determines what bonus items you walk away with. Defeat the beast and you are given a score, grade, and rank. At the end of the mission you encounter a boss monster that relies exclusively on patterned attacks. When enemies are encountered, you swing your Wii Remote through the air in a sword-like manner, slashing foes to kingdom come and blocking their attacks with your shield.
On these missions your character travels along a rail, pausing only briefly so that you can choose to go either left or right. Gameplay consists of embarking on specific, repeatable missions. To put it in shocking perspective, I hope you like Resident Evil: Umbrella Chronicles because it has the same basic concept as Dragon Quest Swords. Yes, there is a rudimentary RPG-esque leveling, equipment, and menu system. Yes, Dragon Quest Swords looks just like Dragon Quest VIII on the PS2.
I don’t know what you’re expecting from Dragon Quest Swords, but if you’re thinking it’s the big-budget RPG shot in the arm that the Wii so desperately needs, put those thoughts to rest right now.